![]() ![]() You can level Strength and Dexterity to use a variety of weaponry with little difficulty, and you already have some Faith as well. ![]() Knight Sorcerer The Knight is a solid choice for players who plan to focus on melee but also want to incorporate miracles at some point. Starting with the Heal Miracle is very nice, but try to find a shield quickly. The Cleric starts with a Sacred Chime, but this isn't a big deal- there's a free one in Majula. Consider raising Dexterity and Endurance early on. The low Endurance can also make blocking and attacking a bit challenging. You'll need to raise the Cleric's Dexterity if you want to use most weapons, though. The Cleric comes with enough Attunement and Faith for basic Miracles and also has decent Strength and Vigor for me lee encounters. Once you reach Majula, you can pick up the Morning Star there as a better starting weapon. The Broken Straight Sword, on the other hand, should be replaced immediately. The Warrior's starting shield isn't great, but it's much better than nothing. ![]() You can immediately begin putting points towards using magic or increasing Vigor or Endurance. , Warrior Cleric The Warrior's starting stats will enable you to use a variety of useful equipment quickly. Explorer Traveling Merchant Hat, Traveling Merchant Coat, Traveling Merchant Gloves, Traveling Merchant Boots Dagger None None Spell Quartz Ring, Ufegem, Wltchlng Urn, Aromatic Ooze, Prism Stone, Rusted Coln.Repair Powder, Pharros' Lockstone, 111.4:>od Bolts Deprived None None None None None 6 DARK SOULS II COLLECTOR'S EDITION GUIDE. Sorcerer Black Hollow Mage Robe, lrnportedTrousers. ![]() Enemies Majula Enemies Forest of Fallen Giants Enemies Heid e's Tower of Flame
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